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		<title>three.js webgl - exporter - ply</title>
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			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - ply
		</div>

		<!-- Import maps polyfill -->
		<!-- Remove this when import maps will be widely supported -->
		<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>

		<script type="importmap">
			{
				"imports": {
					"three": "../build/three.module.js",
					"three/addons/": "./jsm/"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
			import { PLYExporter } from 'three/addons/exporters/PLYExporter.js';
			import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

			let scene, camera, renderer, exporter, mesh;

			const params = {
				exportASCII: exportASCII,
				exportBinaryBigEndian: exportBinaryBigEndian,
				exportBinaryLittleEndian: exportBinaryLittleEndian
			};

			init();
			animate();

			function init() {

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.set( 200, 100, 200 );

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0xa0a0a0 );
				scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );

				exporter = new PLYExporter();

				//

				const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
				hemiLight.position.set( 0, 200, 0 );
				scene.add( hemiLight );

				const directionalLight = new THREE.DirectionalLight( 0xffffff );
				directionalLight.position.set( 0, 200, 100 );
				directionalLight.castShadow = true;
				directionalLight.shadow.camera.top = 180;
				directionalLight.shadow.camera.bottom = - 100;
				directionalLight.shadow.camera.left = - 120;
				directionalLight.shadow.camera.right = 120;
				scene.add( directionalLight );

				// ground

				const ground = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
				ground.rotation.x = - Math.PI / 2;
				ground.receiveShadow = true;
				scene.add( ground );

				const grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
				grid.material.opacity = 0.2;
				grid.material.transparent = true;
				scene.add( grid );

				// export mesh

				const geometry = new THREE.BoxGeometry( 50, 50, 50 );
				const material = new THREE.MeshPhongMaterial( { vertexColors: true } );

				// color vertices based on vertex positions
				const colors = geometry.getAttribute( 'position' ).array.slice();
				for ( let i = 0, l = colors.length; i < l; i ++ ) {

					if ( colors[ i ] > 0 ) colors[ i ] = 0.5;
					else colors[ i ] = 0;

				}

				geometry.setAttribute( 'color', new THREE.BufferAttribute( colors, 3, false ) );

				mesh = new THREE.Mesh( geometry, material );
				mesh.castShadow = true;
				mesh.position.y = 25;
				scene.add( mesh );

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.outputEncoding = THREE.sRGBEncoding;
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				renderer.shadowMap.enabled = true;
				document.body.appendChild( renderer.domElement );

				//

				const controls = new OrbitControls( camera, renderer.domElement );
				controls.target.set( 0, 25, 0 );
				controls.update();

				//

				window.addEventListener( 'resize', onWindowResize );

				const gui = new GUI();

				gui.add( params, 'exportASCII' ).name( 'Export PLY (ASCII)' );
				gui.add( params, 'exportBinaryBigEndian' ).name( 'Export PLY (Binary BE)' );
				gui.add( params, 'exportBinaryLittleEndian' ).name( 'Export PLY (Binary LE)' );
				gui.open();

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				requestAnimationFrame( animate );
				renderer.render( scene, camera );

			}

			function exportASCII() {

				exporter.parse( mesh, function ( result ) {

					saveString( result, 'box.ply' );

				} );

			}

			function exportBinaryBigEndian() {

				exporter.parse( mesh, function ( result ) {

					saveArrayBuffer( result, 'box.ply' );

				}, { binary: true } );

			}

			function exportBinaryLittleEndian() {

				exporter.parse( mesh, function ( result ) {

					saveArrayBuffer( result, 'box.ply' );

				}, { binary: true, littleEndian: true } );

			}

			const link = document.createElement( 'a' );
			link.style.display = 'none';
			document.body.appendChild( link );

			function save( blob, filename ) {

				link.href = URL.createObjectURL( blob );
				link.download = filename;
				link.click();

			}

			function saveString( text, filename ) {

				save( new Blob( [ text ], { type: 'text/plain' } ), filename );

			}

			function saveArrayBuffer( buffer, filename ) {

				save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );

			}

		</script>

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